SDL_GetMouseState?
NAME SYNOPSIS DESCRIPTION EXAMPLE SEE ALSO
SDL_GetMouseState?- Retrieve the current state of the mouse
#include
Uint8 SDL_GetMouseState?(__int *x, int
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the current mouse cursor position. You can pass NULL for either x or y.
SDL_PumpEvents?(); if(SDL_GetMouseState?(NULL, NULL)
SDL_GetRelativeMouseState?, SDL_PumpEvents?
One page links to SDL_GetMouseState(3):