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Blame: SDL_GetMouseState(3)
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Annotated edit history of SDL_GetMouseState(3) version 2, including all changes. View license author blame.
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2 perry 1 SDL_!GetMouseState
2 !!!SDL_!GetMouseState
1 perry 3 NAME
4 SYNOPSIS
5 DESCRIPTION
6 EXAMPLE
7 SEE ALSO
8 ----
9 !!NAME
10
11
2 perry 12 SDL_!GetMouseState- Retrieve the current state of the mouse
1 perry 13 !!SYNOPSIS
14
15
16 __#include __
17
18
2 perry 19 __Uint8 SDL_!GetMouseState__(__int *x, int
1 perry 20 *y__);
21 !!DESCRIPTION
22
23
24 The current button state is returned as a button bitmask,
25 which can be tested using the __SDL_BUTTON(X)__ macros,
26 and __x__ and __y__ are set to the current mouse
27 cursor position. You can pass __NULL__ for either
28 __x__ or __y__.
29 !!EXAMPLE
30
31
2 perry 32 SDL_!PumpEvents();
33 if(SDL_!GetMouseState(NULL, NULL)
1 perry 34 !!SEE ALSO
35
36
2 perry 37 __SDL_!GetRelativeMouseState__,
38 __SDL_!PumpEvents__
1 perry 39 ----
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