Annotated edit history of
SDL_GetMouseState(3) version 2, including all changes.
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SDL_!GetMouseState |
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!!!SDL_!GetMouseState |
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NAME |
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SYNOPSIS |
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DESCRIPTION |
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EXAMPLE |
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SEE ALSO |
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---- |
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!!NAME |
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SDL_!GetMouseState- Retrieve the current state of the mouse |
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!!SYNOPSIS |
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__#include __ |
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__Uint8 SDL_!GetMouseState__(__int *x, int |
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*y__); |
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!!DESCRIPTION |
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The current button state is returned as a button bitmask, |
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which can be tested using the __SDL_BUTTON(X)__ macros, |
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and __x__ and __y__ are set to the current mouse |
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cursor position. You can pass __NULL__ for either |
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__x__ or __y__. |
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!!EXAMPLE |
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SDL_!PumpEvents(); |
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if(SDL_!GetMouseState(NULL, NULL) |
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!!SEE ALSO |
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__SDL_!GetRelativeMouseState__, |
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__SDL_!PumpEvents__ |
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