SDL_!GetKeyState?- Get a snapshot of the current keyboard state
Gets a snapshot of the current keyboard state. The current
state is return as a pointer to an array, the size of this
array is stored in numkeys. The array is indexed by
the SDLK_* symbols. A value of 1 means the key is
pressed and a value of 0 means its not.
Use SDL_!PumpEvents? to update the state
Uint8 *keystate = SDL_!GetKeyState?(NULL);
if ( keystate[SDLK_RETURN? ) printf(
SDL Key Symbols, SDL_!PumpEvents?