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SDL_GetKeyState(3)
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SDL_!GetKeyState !!!SDL_!GetKeyState NAME SYNOPSIS DESCRIPTION EXAMPLE SEE ALSO ---- !!NAME SDL_!GetKeyState- Get a snapshot of the current keyboard state !!SYNOPSIS __#include __ __Uint8 *SDL_!GetKeyState__(__int *numkeys__); !!DESCRIPTION Gets a snapshot of the current keyboard state. The current state is return as a pointer to an array, the size of this array is stored in __numkeys__. The array is indexed by the __SDLK_*__ symbols. A value of 1 means the key is pressed and a value of 0 means its not. __Note:__ Use __SDL_!PumpEvents__ to update the state array. !!EXAMPLE Uint8 *keystate = SDL_!GetKeyState(NULL); if ( keystate[[SDLK_RETURN] ) printf( !!SEE ALSO __SDL Key Symbols__, __SDL_!PumpEvents__ ----
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