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SDL_!GetAudioStatus?

SDL_!GetAudioStatus?

NAME SYNOPSIS DESCRIPTION SEE ALSO


NAME

SDL_!GetAudioStatus?- Get the current audio state

SYNOPSIS

#include

SDL_audiostatusSDL_!GetAudioStatus?(void);

DESCRIPTION

typedef enum{ SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED, SDL_AUDIO_PLAYING } SDL_audiostatus;

Returns either SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED or SDL_AUDIO_PLAYING depending on the current audio state.

SEE ALSO

SDL_!PauseAudio?


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