SDL_!GetAudioStatus?
NAME SYNOPSIS DESCRIPTION SEE ALSO
SDL_!GetAudioStatus?- Get the current audio state
#include
SDL_audiostatusSDL_!GetAudioStatus?(void);
typedef enum{ SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED, SDL_AUDIO_PLAYING } SDL_audiostatus;
Returns either SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED or SDL_AUDIO_PLAYING depending on the current audio state.
SDL_!PauseAudio?
One page links to SDL_GetAudioStatus(3):