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SDL_GetAudioStatus(3)
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SDL_!GetAudioStatus !!!SDL_!GetAudioStatus NAME SYNOPSIS DESCRIPTION SEE ALSO ---- !!NAME SDL_!GetAudioStatus- Get the current audio state !!SYNOPSIS __#include __ __SDL_audiostatusSDL_!GetAudioStatus__(__void__); !!DESCRIPTION typedef enum{ SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED, SDL_AUDIO_PLAYING } SDL_audiostatus; Returns either __SDL_AUDIO_STOPPED__, __SDL_AUDIO_PAUSED__ or __SDL_AUDIO_PLAYING__ depending on the current audio state. !!SEE ALSO __SDL_!PauseAudio__ ----
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