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Blame: SDL_GetAudioStatus(3)
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Rev Author # Line
1 perry 1 SDL_!GetAudioStatus
2 !!!SDL_!GetAudioStatus
3 NAME
4 SYNOPSIS
5 DESCRIPTION
6 SEE ALSO
7 ----
8 !!NAME
9
10
11 SDL_!GetAudioStatus- Get the current audio state
12 !!SYNOPSIS
13
14
15 __#include __
16
17
18 __SDL_audiostatusSDL_!GetAudioStatus__(__void__);
19 !!DESCRIPTION
20
21
22 typedef enum{
23 SDL_AUDIO_STOPPED,
24 SDL_AUDIO_PAUSED,
25 SDL_AUDIO_PLAYING
26 } SDL_audiostatus;
27
28
29 Returns either __SDL_AUDIO_STOPPED__,
30 __SDL_AUDIO_PAUSED__ or __SDL_AUDIO_PLAYING__
31 depending on the current audio state.
32 !!SEE ALSO
33
34
35 __SDL_!PauseAudio__
36 ----
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