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SDL_GLattr !!!SDL_GLattr NAME ATTRIBUTES DESCRIPTION SEE ALSO ---- !!NAME SDL_GLattr- SDL GL Attributes !!ATTRIBUTES __SDL_GL_RED_SIZE__ Size of the framebuffer red component, in bits __SDL_GL_GREEN_SIZE__ Size of the framebuffer green component, in bits __SDL_GL_BLUE_SIZE__ Size of the framebuffer blue component, in bits __SDL_GL_ALPHA_SIZE__ Size of the framebuffer alpha component, in bits __SDL_GL_DOUBLEBUFFER__ 0 or 1, enable or disable double buffering __SDL_GL_BUFFER_SIZE__ Size of the framebuffer, in bits __SDL_GL_DEPTH_SIZE__ Size of the depth buffer, in bits __SDL_GL_STENCIL_SIZE__ Size of the stencil buffer, in bits __SDL_GL_ACCUM_RED_SIZE__ Size of the accumulation buffer red component, in bits __SDL_GL_ACCUM_GREEN_SIZE__ Size of the accumulation buffer green component, in bits __SDL_GL_ACCUM_BLUE_SIZE__ Size of the accumulation buffer blue component, in bits __SDL_GL_ACCUM_ALPHA_SIZE__ Size of the accumulation buffer alpha component, in bits !!DESCRIPTION While you can set most OpenGL attributes normally, the attributes list above must be known ''before'' SDL sets the video mode. These attributes a set and read with __SDL_GL_!SetAttribute__ and __SDL_GL_!GetAttribute__. !!SEE ALSO __SDL_GL_!SetAttribute__, __SDL_GL_!GetAttribute__ ----
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