Annotated edit history of
SDL_GLattr(3) version 2, including all changes.
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SDL_GLattr |
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!!!SDL_GLattr |
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NAME |
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ATTRIBUTES |
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DESCRIPTION |
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SEE ALSO |
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---- |
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!!NAME |
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SDL_GLattr- SDL GL Attributes |
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!!ATTRIBUTES |
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__SDL_GL_RED_SIZE__ |
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Size of the framebuffer red component, in bits |
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__SDL_GL_GREEN_SIZE__ |
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Size of the framebuffer green component, in |
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bits |
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__SDL_GL_BLUE_SIZE__ |
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Size of the framebuffer blue component, in bits |
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__SDL_GL_ALPHA_SIZE__ |
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Size of the framebuffer alpha component, in |
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bits |
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__SDL_GL_DOUBLEBUFFER__ |
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0 or 1, enable or disable double buffering |
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__SDL_GL_BUFFER_SIZE__ |
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Size of the framebuffer, in bits |
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__SDL_GL_DEPTH_SIZE__ |
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Size of the depth buffer, in bits |
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__SDL_GL_STENCIL_SIZE__ |
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Size of the stencil buffer, in bits |
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__SDL_GL_ACCUM_RED_SIZE__ |
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Size of the accumulation buffer red component, in |
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bits |
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__SDL_GL_ACCUM_GREEN_SIZE__ |
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Size of the accumulation buffer green component, in |
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__SDL_GL_ACCUM_BLUE_SIZE__ |
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Size of the accumulation buffer blue component, in |
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bits |
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__SDL_GL_ACCUM_ALPHA_SIZE__ |
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Size of the accumulation buffer alpha component, in |
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bits |
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!!DESCRIPTION |
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While you can set most OpenGL attributes normally, the |
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attributes list above must be known ''before'' SDL sets |
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the video mode. These attributes a set and read with |
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__SDL_GL_!SetAttribute__ and |
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__SDL_GL_!GetAttribute__. |
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!!SEE ALSO |
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__SDL_GL_!SetAttribute__, |
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__SDL_GL_!GetAttribute__ |
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---- |
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