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SDL_GL_!LoadLibrary?

SDL_GL_!LoadLibrary?

NAME SYNOPSIS DESCRIPTION SEE ALSO


NAME

SDL_GL_!LoadLibrary?- Specify an OpenGL library

SYNOPSIS

#include

int SDL_GL_!LoadLibrary?(__const char

  • path__);

DESCRIPTION

If you wish, you may load the OpenGL library at runtime, this must be done before SDL_!SetVideoMode? is called. The path of the GL library is passed to SDL_GL_!LoadLibrary? and it returns 0 on success, or -1 on an error. You must then use SDL_GL_!GetProcAddress? to retrieve function pointers to GL functions.

SEE ALSO

SDL_GL_!GetProcAddress?


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