SDL_GL_!LoadLibrary?
NAME SYNOPSIS DESCRIPTION SEE ALSO
SDL_GL_!LoadLibrary?- Specify an OpenGL library
#include
int SDL_GL_!LoadLibrary?(__const char
If you wish, you may load the OpenGL library at runtime, this must be done before SDL_!SetVideoMode? is called. The path of the GL library is passed to SDL_GL_!LoadLibrary? and it returns 0 on success, or -1 on an error. You must then use SDL_GL_!GetProcAddress? to retrieve function pointers to GL functions.
SDL_GL_!GetProcAddress?
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