Home
Main website
Display Sidebar
Hide Ads
Recent Changes
View Source:
SDL_GL_LoadLibrary(3)
Edit
PageHistory
Diff
Info
LikePages
SDL_GL_!LoadLibrary !!!SDL_GL_!LoadLibrary NAME SYNOPSIS DESCRIPTION SEE ALSO ---- !!NAME SDL_GL_!LoadLibrary- Specify an OpenGL library !!SYNOPSIS __#include __ __int SDL_GL_!LoadLibrary__(__const char *path__); !!DESCRIPTION If you wish, you may load the OpenGL library at runtime, this must be done before __SDL_!SetVideoMode__ is called. The __path__ of the GL library is passed to __SDL_GL_!LoadLibrary__ and it returns __0__ on success, or __-1__ on an error. You must then use __SDL_GL_!GetProcAddress__ to retrieve function pointers to GL functions. !!SEE ALSO __SDL_GL_!GetProcAddress__ ----
One page links to
SDL_GL_LoadLibrary(3)
:
SDLManPages
This page is a man page (or other imported legacy content). We are unable to automatically determine the license status of this page.