Differences between current version and predecessor to the previous major change of SDL_GL_LoadLibrary(3).
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Newer page: | version 2 | Last edited on Monday, June 3, 2002 6:53:42 pm | by perry | |
Older page: | version 1 | Last edited on Monday, June 3, 2002 6:53:42 pm | by perry | Revert |
@@ -1,34 +1,34 @@
-SDL_GL_LoadLibrary
-!!!SDL_GL_LoadLibrary
+SDL_GL_!
LoadLibrary
+!!!SDL_GL_!
LoadLibrary
NAME
SYNOPSIS
DESCRIPTION
SEE ALSO
----
!!NAME
-SDL_GL_LoadLibrary- Specify an OpenGL library
+SDL_GL_!
LoadLibrary- Specify an OpenGL library
!!SYNOPSIS
__#include __
-__int SDL_GL_LoadLibrary__(__const char
+__int SDL_GL_!
LoadLibrary__(__const char
*path__);
!!DESCRIPTION
If you wish, you may load the OpenGL library at runtime,
-this must be done before __SDL_SetVideoMode__ is called.
+this must be done before __SDL_!
SetVideoMode__ is called.
The __path__ of the GL library is passed to
-__SDL_GL_LoadLibrary__ and it returns ____ on
+__SDL_GL_!
LoadLibrary__ and it returns ____ on
success, or __-1__ on an error. You must then use
-__SDL_GL_GetProcAddress__ to retrieve function pointers
+__SDL_GL_!
GetProcAddress__ to retrieve function pointers
to GL functions.
!!SEE ALSO
-__SDL_GL_GetProcAddress__
+__SDL_GL_!
GetProcAddress__
----