Annotated edit history of
SDL_GL_LoadLibrary(3) version 2 showing authors affecting page license.
View with all changes included.
Rev |
Author |
# |
Line |
1 |
perry |
1 |
SDL_GL_!LoadLibrary |
|
|
2 |
!!!SDL_GL_!LoadLibrary |
|
|
3 |
NAME |
|
|
4 |
SYNOPSIS |
|
|
5 |
DESCRIPTION |
|
|
6 |
SEE ALSO |
|
|
7 |
---- |
|
|
8 |
!!NAME |
|
|
9 |
|
|
|
10 |
|
|
|
11 |
SDL_GL_!LoadLibrary- Specify an OpenGL library |
|
|
12 |
!!SYNOPSIS |
|
|
13 |
|
|
|
14 |
|
|
|
15 |
__#include __ |
|
|
16 |
|
|
|
17 |
|
|
|
18 |
__int SDL_GL_!LoadLibrary__(__const char |
|
|
19 |
*path__); |
|
|
20 |
!!DESCRIPTION |
|
|
21 |
|
|
|
22 |
|
|
|
23 |
If you wish, you may load the OpenGL library at runtime, |
|
|
24 |
this must be done before __SDL_!SetVideoMode__ is called. |
|
|
25 |
The __path__ of the GL library is passed to |
|
|
26 |
__SDL_GL_!LoadLibrary__ and it returns __0__ on |
|
|
27 |
success, or __-1__ on an error. You must then use |
|
|
28 |
__SDL_GL_!GetProcAddress__ to retrieve function pointers |
|
|
29 |
to GL functions. |
|
|
30 |
!!SEE ALSO |
|
|
31 |
|
|
|
32 |
|
|
|
33 |
__SDL_GL_!GetProcAddress__ |
|
|
34 |
---- |
This page is a man page (or other imported legacy content). We are unable to automatically determine the license status of this page.