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SDL_GL_GetProcAddress(3)
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SDL_GL_!GetProcAddress !!!SDL_GL_!GetProcAddress NAME SYNOPSIS DESCRIPTION EXAMPLE SEE ALSO ---- !!NAME SDL_GL_!GetProcAddress- Get the address of a GL function !!SYNOPSIS __#include __ __void *SDL_GL_!GetProcAddress__(__const char* proc__); !!DESCRIPTION Returns the address of the GL function __proc__, or __NULL__ if the function is not found. If the GL library is loaded at runtime, with __SDL_GL_!LoadLibrary__, then ''all'' GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions. !!EXAMPLE typedef void (*GL_ActiveTextureARB_Func)(unsigned int); GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0; int has_multitexture=1; . . . /* Get function pointer */ glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_!GetProcAddress( !!SEE ALSO __SDL_GL_!LoadLibrary__ ----
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