Differences between current version and previous revision of SDL_Flip(3).
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Newer page: | version 2 | Last edited on Monday, June 3, 2002 6:53:42 pm | by perry | |
Older page: | version 1 | Last edited on Monday, June 3, 2002 6:53:42 pm | by perry | Revert |
@@ -25,14 +25,14 @@
sets up a flip and returns. The hardware will wait for
vertical retrace, and then swap video buffers before the
next video surface blit or lock will return. On hardware
that doesn't support double-buffering, this is equivalent to
-calling ''SDL_UpdateRect''__(screen, , , ,
+calling ''SDL_!
UpdateRect''__(screen, , , ,
0)__
The __SDL_DOUBLEBUF__ flag must have been passed to
-''SDL_SetVideoMode'', when setting the video mode for
+''SDL_!
SetVideoMode'', when setting the video mode for
this function to perform hardware flipping.
!!RETURN VALUE
@@ -40,7 +40,7 @@
if there was an error.
!!SEE ALSO
-__SDL_SetVideoMode__, __SDL_UpdateRect__,
+__SDL_!
SetVideoMode__, __SDL_!
UpdateRect__,
__SDL_Surface__
----