SDL_Flip
NAME SYNOPSIS DESCRIPTION RETURN VALUE SEE ALSO
SDL_Flip- Swaps screen buffers
#include
int SDL_Flip(__SDL_Surface
On hardware that supports double-buffering, this function sets up a flip and returns. The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return. On hardware that doesn't support double-buffering, this is equivalent to calling SDL_!UpdateRect?(screen, 0, 0, 0, 0)
The SDL_DOUBLEBUF flag must have been passed to SDL_!SetVideoMode?, when setting the video mode for this function to perform hardware flipping.
This function returns 0 if successful, or -1 if there was an error.
SDL_!SetVideoMode?, SDL_!UpdateRect?, SDL_Surface
One page links to SDL_Flip(3):