Differences between version 2 and previous revision of SDL_DisplayFormat(3).
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Newer page: | version 2 | Last edited on Monday, June 3, 2002 6:53:41 pm | by perry | Revert |
Older page: | version 1 | Last edited on Monday, June 3, 2002 6:53:41 pm | by perry | Revert |
@@ -1,6 +1,6 @@
-SDL_DisplayFormat
-!!!SDL_DisplayFormat
+SDL_!
DisplayFormat
+!!!SDL_!
DisplayFormat
NAME
SYNOPSIS
DESCRIPTION
RETURN VALUE
@@ -8,41 +8,41 @@
----
!!NAME
-SDL_DisplayFormat- Convert a surface to the display format
+SDL_!
DisplayFormat- Convert a surface to the display format
!!SYNOPSIS
__#include __
-__SDL_Surface *SDL_DisplayFormat__(__SDL_Surface
+__SDL_Surface *SDL_!
DisplayFormat__(__SDL_Surface
*surface__);
!!DESCRIPTION
This function takes a surface and copies it to a new surface
of the pixel format and colors of the video framebuffer,
suitable for fast blitting onto the display surface. It
-calls ''SDL_ConvertSurface''
+calls ''SDL_!
ConvertSurface''
If you want to take advantage of hardware colorkey or alpha
blit acceleration, you should set the colorkey and alpha
value before calling this function.
If you want an alpha channel, see
-''SDL_DisplayFormatAlpha''.
+''SDL_!
DisplayFormatAlpha''.
!!RETURN VALUE
If the conversion fails or runs out of memory, it returns
__NULL__
!!SEE ALSO
-__SDL_ConvertSurface__, __SDL_DisplayFormatAlpha
-SDL_SetAlpha__, __SDL_SetColorKey__,
+__SDL_!
ConvertSurface__, __SDL_!
DisplayFormatAlpha
+SDL_!
SetAlpha__, __SDL_!
SetColorKey__,
__SDL_Surface__
----