SDL_!ConvertSurface?
NAME SYNOPSIS DESCRIPTION RETURN VALUE SEE ALSO
SDL_!ConvertSurface?- Converts a surface to the same format as another surface.
#include
SDL_Surface *SDL_!ConvertSurface?(SDL_Surface *src, SDL_!PixelFormat? *fmt, Uint32 flags);
Creates a new surface of the specified format, and then copies and maps the given surface to it. If this function fails, it returns NULL.
The flags parameter is passed to SDL_CreateRGBSurface and has those semantics.
This function is used internally by SDL_!DisplayFormat?.
Returns either a pointer to the new surface, or NULL on error.
SDL_CreateRGBSurface, SDL_!DisplayFormat?, SDL_!PixelFormat?, SDL_Surface
One page links to SDL_ConvertSurface(3):