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Diff: SDL_BlitSurface(3)
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Differences between current version and predecessor to the previous major change of SDL_BlitSurface(3).

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Newer page: version 2 Last edited on Monday, June 3, 2002 6:53:39 pm by perry
Older page: version 1 Last edited on Monday, June 3, 2002 6:53:39 pm by perry Revert
@@ -1,6 +1,6 @@
-SDL_BlitSurface  
-!!!SDL_BlitSurface 
+SDL_! BlitSurface  
+!!!SDL_! BlitSurface 
 NAME 
 SYNOPSIS 
 DESCRIPTION 
 RETURN VALUE 
@@ -8,16 +8,16 @@
 ---- 
 !!NAME 
  
  
-SDL_BlitSurface- This performs a fast blit from the source surface to the destination surface. 
+SDL_! BlitSurface- This performs a fast blit from the source surface to the destination surface. 
 !!SYNOPSIS 
  
  
 __#include __ 
  
  
-__int SDL_BlitSurface__(__SDL_Surface *src, SDL_Rect 
+__int SDL_! BlitSurface__(__SDL_Surface *src, SDL_Rect 
 *srcrect, SDL_Surface *dst, SDL_Rect 
 *dstrect__); 
 !!DESCRIPTION 
  
@@ -48,9 +48,9 @@
  
  
 The results of blitting operations vary greatly depending on 
 whether __SDL_SRCAPLHA__ is set or not. See 
-''SDL_SetAlpha''. 
+''SDL_! SetAlpha''. 
 !!RETURN VALUE 
  
  
 If the blit is successful, it returns __0__, otherwise it 
@@ -61,13 +61,13 @@
 returns __-2__, the video memory was lost, so it should 
 be reloaded with artwork and re-blitted: 
  
  
- while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {  
-while ( SDL_LockSurface(image)) 
+ while ( SDL_! BlitSurface(image, imgrect, screen, dstrect) == -2 ) {  
+while ( SDL_! LockSurface(image)) 
 This happens under DirectX 5.0 when the system switches away from your fullscreen application. Locking the surface will also fail until you have access to the video memory again. 
 !!SEE ALSO 
  
  
-__SDL_LockSurface__, __SDL_FillRect__, 
+__SDL_! LockSurface__, __SDL_! FillRect__, 
 __SDL_Surface__, __SDL_Rect__ 
 ---- 
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