Annotated edit history of
SDL_ActiveEvent(3) version 2, including all changes.
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SDL_!ActiveEvent |
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!!!SDL_!ActiveEvent |
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NAME |
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STRUCTURE DEFINITION |
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STRUCTURE DATA |
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DESCRIPTION |
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SEE ALSO |
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---- |
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!!NAME |
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SDL_!ActiveEvent- Application visibility event structure |
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!!STRUCTURE DEFINITION |
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typedef struct{ |
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Uint8 type; |
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Uint8 gain; |
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Uint8 state; |
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} SDL_!ActiveEvent; |
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!!STRUCTURE DATA |
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__type SDL_ACTIVEEVENT.__ |
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__gain__ 0 if the event is a loss or 1 if it is a |
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gain. |
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__state SDL_APPMOUSEFOCUS__ if mouse focus was gained or |
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lost, __SDL_APPINPUTFOCUS__ if input focus was gained or |
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lost, or __SDL_APPACTIVE__ if the application was |
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iconified (__gain__=0) or |
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restored(__gain__=1). |
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!!DESCRIPTION |
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__SDL_!ActiveEvent__ is a member of the __SDL_Event__ |
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union and is used when an event of type |
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__SDL_ACTIVEEVENT__ is reported. |
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When the mouse leaves or enters the window area a |
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__SDL_APPMOUSEFOCUS__ type activation event occurs, if |
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the mouse entered the window then __gain__ will be 1, |
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otherwise __gain__ will be 0. A __SDL_APPINPUTFOCUS__ |
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type activation event occurs when the application loses or |
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gains keyboard focus. This usually occurs when another |
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application is made active. Finally, a __SDL_APPACTIVE__ |
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type event occurs when the application is either |
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minimised/iconified (__gain__=0) or |
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restored. |
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__Note:__ |
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This event does not occur when an application window is |
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first created. |
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!!SEE ALSO |
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__SDL_Event__, __SDL_!GetAppState__ |
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---- |
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