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[Microsoft]'s multimedia API. At the time of writing it is up to version 9, and although it has quite a learning curve associated with it, [DirectX] is one of those factors that makes [Windows] such a good platform for multimedia/games. The answer on the Linux side of things is probably SimpleDirectMediaLayer. However, nothing quite approaches the power (and complexity) of [DirectX]. In typical [Microsoft] fashion, it took about 3 iterations of the product before it was any good, then another couple until it actually started having any appeal, and finally reached a state of being truly useful around release 8. Its multiplayer protocol, used by the !DirectPlay component, is actually copyrighted by MicrosoftCorporation, so games written on top of that connectivity component are almost impossible to port; at least, an [Apple]/[Unix]/[Foo] version of the game won't be able to multiplay with the [Windows] rendition.
One page links to
DirectX
:
SimpleDirectMediaLayer