Differences between current version and predecessor to the previous major change of DirectX.
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Newer page: | version 3 | Last edited on Tuesday, February 25, 2003 4:05:41 pm | by WikiAdmin | |
Older page: | version 2 | Last edited on Tuesday, February 25, 2003 10:18:22 am | by AristotlePagaltzis | Revert |
@@ -3,5 +3,5 @@
The answer on the Linux side of things is probably SimpleDirectMediaLayer. However, nothing quite approaches the power (and complexity) of [DirectX].
In typical [Microsoft] fashion, it took about 3 iterations of the product before it was any good, then another couple until it actually started having any appeal, and finally reached a state of being truly useful around release 8.
-Its multiplayer protocol, used by the !DirectPlay component, is actually copyrighted by MicrosoftCorporation, so games written on top of that connectivity component are almost impossible to port; at least, an [Apple]/[Unix]/[foo
] version of the game won't be able to multiplay with the [Windows] rendition.
+Its multiplayer protocol, used by the !DirectPlay component, is actually copyrighted by MicrosoftCorporation, so games written on top of that connectivity component are almost impossible to port; at least, an [Apple]/[Unix]/[Foo
] version of the game won't be able to multiplay with the [Windows] rendition.