Differences between version 4 and predecessor to the previous major change of BungGameEngine.
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Newer page: | version 4 | Last edited on Sunday, February 23, 2003 1:21:35 am | by PerryLorier | Revert |
Older page: | version 3 | Last edited on Thursday, September 5, 2002 10:14:29 pm | by SamJansen | Revert |
@@ -21,4 +21,6 @@
Actually, I mirrored the page at [http://www.cs.waikato.ac.nz/~stj2/bung/bung/sam.html].
Though the project has mainly been coded in MicrosoftWindows with Microsoft Visual [C++] .NET, it also works in Linux using [SimpleDirectMediaLayer], or SDL.
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+There are a number of people finding this page through google mostly looking for information on collision detection using opcode, and how to read md3 models etc, perhaps you would like to describe your experiences with these things here for others benefit?